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Redesigning immersive commerce for mobile, desktop, and VR

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Overview

  • The original 3D Space experience launched as a flat, gray 2D web space with awkward hotspots. The original desktop-only UI was inherited from an acquired company and built by developers for functionality, not user experience

  •  As immersive commerce gained traction, we saw the opportunity to rebuild it into a sleek, glassmorphic 3D platform that feels dynamic, custom, and social.

Original UI from Ethereal  Engine

The Challenge

 65% of e-commerce happens on mobile devices, yet our experience was built for desktop.

  • The UI was outdated, platform-limited, and not built to support the e-commerce features the business needed to grow.

  • Leadership believed that if we update the UI in a modern, user-friendly way, we would attract more customers.

  • The design needed to work across VR, mobile, and desktop while layering in e-commerce controls without cluttering the immersive 3D environment that made the experience worth building in the first place.

Gathering Insights

Before redesigning anything, I audited the product, interviewed stakeholders across three teams, ran user tests, and studied 3D e-commerce and mixed-reality experiences across the industry. I explored every pain point and opportunity before narrowing into solutions worth building.

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Visual Exploration

  • I explored UI styles across immersive and spatial contexts, including Neumorphism, Glassmorphism, VR interfaces, and 3D e-commerce, while auditing which controls and features needed to surface based on product needs.

  • I landed on Glassmorphism. Its frosted, translucent surfaces hold up against any background a host sets, keeping the UI legible, no matter the environment.

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Design Process

By grounding every decision in user impact, I mapped out our design trajectory with stakeholders across product, engineering, and business, while pulling a cohesive glassmorphism visual language from the Napster 3D Spaces Redesign so users moved between both experiences seamlessly.

User CONTROL Navigation

  • We ran 9 usability tests to settle one of the project's most debated decisions: free-walk navigation vs. a staged, scene-by-scene approach.

  • Results broke clearly along familiarity lines: gamers preferred free navigation, while non-gamers found the staged model frictionless and more focused.

  • Since our primary user was a retail shopper, not a gamer, we moved forward with staged navigation.

  • Free-roam was documented as a strong candidate for future social and gaming use cases.

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Publish Controls explained

Publishing

  • Mapping out the publishing user flow brought up a real question: how much agency do we give our product users over tailoring UI controls?

  • With use cases potentially stretching to socialization and gaming, and both staged and free-roam navigation confirmed, select controls like jump, VR, and multiplayer were made modifiable.

VR IMPLiMENTATION

With my co-designer, we created a VR version of 3D Spaces to make immersive shopping feel natural, blending intuitive interaction with calm, elegant visuals. Built for Meta Quest, it lets users step inside a virtual store and explore products.

Partnership with Developement

Problem

  • Glassmorphism's blur and opacity effects were causing latency issues, and engineering was pushing back on using it as our UI direction.

Solution

  • I met weekly with the Director of Engineering to understand GPU constraints, finding ways design could help.

  • Together we found a way to 'cheat' the blur on larger sections by snapshotting and freezing backgrounds behind modals when they were opened, keeping the glassmorphic aesthetic intact without the GPU constantly recalculating

Result

  • GPU processing improved significantly, reducing crashes and freezing. It also built one of the strongest cross-functional relationships I've had on a team.

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Project outcomes

What i learned from this project

 Next steps

With e-commerce underway, I plan to:​​​

  • Shift focus to social interaction use cases.

  • Beyond group chat, I want to enable direct messaging and friending to support deeper connections inside the space.

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